Non-Basic Lands (82)

Volcanic Island
Plateau
Badlands
Taiga
Underground Sea
Scrubland
Bayou
Savannah
Tropical Island
Tundra

Steam Vents
Sacred Foundry
Blood Crypt
Stomping Ground
Watery Grave
Godless Shrine
Overgrown Tomb
Temple Garden
Breeding Pool
Hallowed Fountain

Cascade Bluffs
Rugged Prairie
Graven Cairns
Fire-Lit Thicket
Sunken Ruins
Fetid Heath
Twilight Mire
Wooded Bastion
Flooded Grove
Mystic Gate

Dragonskull Summit
Drowned Catacomb
Glacial Fortress
Rootbound Crag
Sunpetal Grove
Clifftop Retreat
Hinterland Harbor
Isolated Chapel
Sulfur Falls
Woodland Cemetery

Bloodstained Mire
Windswept Heath
Wooded Foothills
Polluted Delta
Flooded Strand
Marsh Flats
Verdant Catacombs
Misty Rainforest
Scalding Tarn
Arid Mesa

City of Brass
Mirrodin's Core

Mishra's Factory
Mutavault
Faerie Conclave
Treetop Village
Celestial Colonnade
Creeping Tar Pit
Lavaclaw Reaches
Raging Ravine
Stirring Wildwood

Maze of Ith
Library of Alexandria

Strip Mine
Wasteland
Tectonic Edge
Dust Bowl
Rishadan Port

Karakas
Kjeldoran Outpost
Tolarian Academy
Shelldock Isle
Barbarian Ring
Gaea's Cradle

Moorland Haunt
Vault of the Archangel
Slayers' Stronghold
Gavony Township

Volrath's Stronghold
Desolate Lighthouse
Stensia Bloodhall
Kessig Wolf Run

2 Comments

2 responses so far ↓

  • 1 Daan Pruijt // Mar 23, 2010 at 1:12 PM

    Isn't there any room for the vivid lands? they are awesome
  • 2 Thomas Krone // Mar 23, 2010 at 1:16 PM

    They were in, but 5CControl was getting too much 'any color' fix.
    Now we have Manland that fixes! See update #23 and #27.

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